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Gatecrash’s teleport beacon-now with the ability to fake the teleport cues-will allow Yoru to create pressure around the map, confusing enemies as they second guess their backline safety. Removed delay on Poison Orb disabling when Viper is suppressed.ĭeveloper Notes: Yoru is here with a few more tools in his belt, ready to Gatecrash his way back into your hearts (WHO WROTE THIS?) Fakeout is now a mirror image of Yoru and should help with adding a way to punish deceived enemies.Poison Orb now has a yellow light to indicate when it is on cooldown.Cooldown after deactivating increased 6 > 8.Added a unique VO line that plays when her smoke is disabled by suppress.Removed delay on Toxic Screen disabling when Viper is suppressed.Toxic Screen now has yellow lights that indicate when it is on cooldown.Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.Viper’s fuel bar now turns red when she does not have enough fuel to activate her abilities.Fuel drain increased 50% when Toxic Screen and Poison Cloud are both active.
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With the below changes, we hope to create stark decision points on when Viper should manage her fuel as well as provide clearer counterplay opportunities and attack windows for her enemies. But her buffs and our newest map additions have turned her into a must-have Controller and best-in-class Sentinel in more situations than we think a dual-role Agent should fill. Fixed an issue where Stars were placed slightly above the location Astra was targeting.ĭeveloper Notes: We like Viper’s hybrid Controller/Sentinel role on the roster, really.Increased the speed of the overlay that covers Astra’s screen when transitioning in and out of Astral form.Astra’s targeting ring no longer randomly disappears when aiming across some map locations.Astra’s targeting ring in Astral form is reduced to one ring that reflects the now unified size of all her utility.While in Astral form, pings are no longer blocked by level geometry that Astra cannot see.Nebula cooldowns are now sequential instead of simultaneous.Nova Pulse no longer affects anyone fully underneath the Nova Pulse.Gravity Well no longer affects anyone fully underneath the Gravity Well.Max distance of Star Placement increased 10000 > 30000 to allow her to place Stars across the furthest corners of maps.Astra can now pick up placed Stars during the Buy Phase to refund their charge immediately.Cooldown on retrieving a Star increased 14 > 25.Paired with this, we’re taking the opportunity to provide some quality-of-life updates and bug fixes that we feel are long overdue. This starts by reducing her overall utility output and increasing her ability cooldown, in the hopes that this will increase the importance of each move she makes. We’re taking steps to create clearer relative weaknesses in an attempt to carve more space for our other Controllers. She’s crowded out Brimstone and Omen by replicating their strengths and they simply couldn’t keep up with the map-wide impact of her utility. Developer Notes: With the mastery of Astra’s play patterns over time, she’s become an overwhelming force in both coordinated and high MMR play.